The super-controversial Star Citizen takes in $500,000,000

The SF MMORPG Star Citizen was presented to the public for the first time in 2012. Back then, gaming pioneer Chris Roberts’ project raised $2.1 million in a Kickstarter campaign. Ten years later it stands at $500,110.07 which came from over 4 million people. At MeinMMO we look at why the game is so extremely controversial and look at a typical discussion about Star Citizen on the German PC gaming site GameStar.

This is the situation:

  • Star Citizen is financed through crowdfunding: Not only 2 games are created with the money: the MMO Star Citizen and a single-player player Squadron 42. A huge infrastructure is also being built. Several studios on different continents and the technology to make it all possible.
  • Most of the money comes in through the sale of virtual spaceships – individual collections of ships are worth tens of thousands of US dollars.
  • After many postponements, there is no longer a release date or a fixed schedule.
Space MMO Star Citizen shows event that looks more like Halo and Battlefield – This is Siege of Orison

Let’s look at that now: On the occasion of the milestone of 500 million US dollars, we want to look at a typical discussion about Star Citizen today, because Star Citizen is now known for these discussions.

Years ago, the articles about Star Citizen received the most comments on the German PC gaming site “GameStar”, but the mood was often hostile. There are no longer any comments under the articles on Gamestar. They are outsourced to a forum.

11 hours of discussion at GameStar about Star Citizen

How is the discussion at GameStar: In the GameStar forum you can see how the fronts collide again (via gamestar):

  • The article appeared at 1:30 p.m
  • 2 minutes earlier, at 1:28 p.m., the forum post was already online
  • it only took 4 minutes for the discussion to start

A user without a profile picture opened the comments immediately at 1:32 p.m. with: “I have so much respect for this scam of the century.”

Shortly thereafter, at 1:40 p.m., veteran MrNobdody82 jumps in: “For me it’s just vaporware. In 2013 I still believed in it, now not at all. What a pity about 230 euros back then.”

At 1:44 p.m. you hear the first supporter, Masterflo3004: He is looking forward to “Entity streaming” and says: The financial milestone is big, but he thinks the “Technical Milestones” are more important.

At 1:57 p.m. Pragmatiker, BSchäfer, intervened: “I look in every 6-8 weeks, gamble for 15-20 hours and then leave it again. I like it.”

The first argument comes at around 2:14 p.m.: HorstHermann asks: “Where the money goes everywhere” – the current state of development does not match the money used.

7 minutes later, chuech contradicts: “Look at the business figures. That’s where every dollar goes, everything is currently in development.”

“500 million €” project Star Citizen takes an important internal step to become a “real MMO” – but from the outside comes ridicule

“More fun with Star Citizen than any other game”

At around 2:39 p.m., ATix says that Star Citizen is still a dream for him. But he is also willing to invest in this dream. So far it’s been worth every penny to him – he’s enjoying the community and the hype that Star Citizen is bringing him.

At 3:28 p.m., user johnnyD etches: This is a “sunk cost fallacy” – He is saying: Anyone who has invested in Star Citizen has already lost so much money that they now have to hope that it will be good. No one wants to have to justify to themselves how much money they’ve wasted.

Star Citizen Squadron 42 cover photo
Star Citizen is a game of superlatives with great Hollywood actors.

“I’ll soon put 500-1000 euros into the game again”

At 3:43 p.m. comes the first meta comment: Mod81 says he won’t read the comments, only 50-70% would talk about vaporware or fraud. He will soon put 500-1000 euros back into the game because he wants and can.

At 4:09 p.m., raven1386 explains to the happy Star Citizen player from earlier that he only has fun with Star Citizen because apparently he has never played really good games. He recommends Baldur’s Gate 2 and Mass Effect. Such finished games would be fun, unlike an unfinished game like Star Citizen.

The next meta comment comes at around 4:21 p.m.: The troll density is high. ElrondMcBong explains: Anyone who calls the game a scam simply hasn’t followed the development.

Modi81 is then back at the start, he denies himself against the statement that Star Citizen cannot be fun. He also has more fun with Star Citizen than with any other game. Mod81 then lists what you can already do in Star Citizen.

“Whaling expanded into unimagined realms”

At 5:22 p.m., one of the first commentators is back: He said he invested around 230 in the game in 2013: He was now advised to sell the ship he bought back then on eBay. Now MrNobdoy82 asks with interest: Is the F7C-S Hornet Ghost still worth anything?

Meanwhile, a meta-discussion has been raging in the background for hours, whether all games are not financed by players through pre-orders and such – and crowdfunding is nothing special.

At 5:30 p.m. Erin Roberts explains: The feat of Star Citizen is to have “expanded whaling into unimagined areas”. Some fans would put thousands of dollars into their fleets. You wouldn’t get far with 50 euros.

At around 5:48 p.m., amsterob09 curses: “I invested €900 in this shit.” Every year he reinstalls Star Citizen to play in Rage mode for an hour. He always accuses himself of his own stupidity.

At 8 p.m. there are four comments from moderator Sir Hurl: He says other studios should take CIG as an example and step out of their comfort zone. CIG does a good job, otherwise people wouldn’t be spending more and more money. The game is very exciting.

At 10:08 p.m., the commentary evening at GameStar ends with Oxygen’s sentence: He responds to a user who said: CIG needs 1 billion to finish. But Oxygen says: Just like CIG burns money, he would add another 500 million. With 1 billion US dollars, CIG might get to Squadron 42, but in order for Star Citizen to finish, CIG will certainly need 1.5 billion US dollars.

Star Citizen Chris Roberts new
Chris Roberts certainly created a discussion simulator.

Why is Star Citizen such a touchy subject? The atmosphere at Star Citizen is so tense for several reasons:

  • With crowdfunded games, gamers are heavily involved in development and feel “part of the team” – they see themselves as well-informed and involved. From their point of view, critics simply lack the information to judge the game. They would just repeat nonsense.
  • Star Citizen in particular is also an easy target for attacks because the project has been postponed so many times and criticism of the “feature creep” is now loud. It’s also a prime example of in-game purchases, a difficult topic at the moment.
  • Some people have invested large sums of money in Star Citizen and plan to resell limited-edition ships they’ve bought later for a profit – protecting their investment.
  • Other players just enjoy shooting against the game because they know it’s so explosive.

Some players love Star Citizen and are willing to dig deep for the best gaming experience:

Star Citizen fan is building a €27,000 gaming room that looks like his favorite spaceship

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